Mike Mahardy from said "One could argue it feels more like an exceptional expansion than a true sequel" citing how "the combat, despite its sleek design, doesn't make any major improvements on the well established formula." Criticizing the writing, he adds "But in the end, Bravely Second transcends the limitations that its poor writing and redundant storyline create."
Janine Hawkins from criticized the lack of innovation from its predecessor but praised the world and the writing, saying "The world is beautifully realized, and the writing is enjoyable"; Hawkins summarized her review as "Bravely Second takes after its predecessor almost to a fault."
An engrossing story involving a lost moon colony and a quest to rescue the first game’s heroine, Agnès Oblige, will largely keep players’ attention, but Bravely Second feels far more of a slog than its predecessor. Given that traditional JRPGs have enjoyed a resurgence of late, particularly on handhelds, what was once charming now feels repetitive. MK
Bravely Second is a fine game, but doesn’t feel like any sort of improvement. A handful of new jobs, offering the returning and new characters fresh battle skills, can’t make up for a barely evolved combat system, an overreliance on level grinding to power-up and progress, or the chronic reusing of locations and assets. At its worst, it’s more of the same.
|Bravely Second: End Layer|